Sens Sheet

Tool 03 · Sens Pass

Zoom match by monitor distance

When you zoom or aim down sights, the view narrows. Pick how far from the centre of the screen your flicks usually land; this works out the zoomed turn rate that reaches that spot with the same hand movement as hip-fire.

Both FOVs horizontal, at your screen shape: convert them on the FOV page first if your game uses another kind.

At 0% monitor distance, the zoomed view should turn

0.557×

as fast as hip-fire: 62.84 cm per full turn while zoomed.

Monitor distanceTurn-rate multiplierZoomed cm/360
0%0.55762.84
25%0.569161.50
50%0.600158.32
75%0.639654.72
100%0.679651.50

0% matches tiny movements near the crosshair (the focal-length match); 100% matches flicks to the screen edge. Games apply zoom sensitivity differently: some take this multiplier directly, some a percentage, some their own scale. This page gives the target turn rate; check your game’s setting description, then test with the 360 check while zoomed.